Computers and Creativity

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art.

Author: Jon McCormack

Publisher: Springer Science & Business Media

ISBN: 3642317278

Category: Computers

Page: 432

View: 226

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Computers and Creativity

Computer scientists (U. of Exeter) review and critique the existing theories of the creative process, then present their own computational model, an emergent-memory theory that accounts for both input creativity such as analysis and ...

Author: Derek Partridge

Publisher: Intellect Books

ISBN: 9781871516517

Category: Computers

Page: 179

View: 899

Computer scientists (U. of Exeter) review and critique the existing theories of the creative process, then present their own computational model, an emergent-memory theory that accounts for both input creativity such as analysis and interpretation, and output creativity of generating something innovative. Assumes no knowledge of either creativity theories or computation. Distributed in the US by Ablex. Annotation copyright by Book News, Inc., Portland, OR

Computers and Creativity

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art.

Author:

Publisher: Springer

ISBN: 9783642317286

Category:

Page: 456

View: 966


Computers and Creativity

This Books brings a broad range of views on computers and creativity. It proposes a number of questions that we think are important for future research in relation to computers and creativity.

Author: Ursula Fashingbauer

Publisher:

ISBN: 9781681178486

Category:

Page: 412

View: 755

"Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery. Computers have also had a reflective impact in popularizing and disseminating mathematical insights that would be other-wise limited to a small community of scholars. For instance, although Poincare and Hadamard almost 100 years before had a truly modern considerate of chaos and sensitive dependence on initial conditions, it wasn't until the prevalent availability of computers permitted easy numerical simulations that these ideas led to a wholesale shift in our view of dynamical systems, deterministic chaos, and the loss of predictability. It goes without saying that computers are invaluable tools in carrying out research. Computers have always been important in helping to formulate hypotheses and check theoretical calculationseven when a computer was a person. There is a general harmony that computers can transform and inspire human creativity in considerably different ways than any other artificial or human made device. The range of possibilities is obvious in this volume, which contains many exciting efforts describing the computers use in developing art practices, music composition and performance. This Books brings a broad range of views on computers and creativity. It proposes a number of questions that we think are important for future research in relation to computers and creativity. It shows how computers can enhance human creativity; whether computer art can ever be properly valued; what computing can tell us about creativity; and how creativity and computing can be brought together in learning. The contributed chapters are written by leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. The book will appeal to students, researchers in artificial intelligence practicing artists and musicians, and any reader generally interested in understanding how computers can impact upon creativity. "

Computers and Creativity

Explores how computers help with creative expression including writing, music, video, programming, and inventing. · This title features full-color photographs and line illustrations.

Author: Robert Plotkin

Publisher:

ISBN: 9780816077540

Category: Computers

Page: 184

View: 419

Explores how computers help with creative expression including writing, music, video, programming, and inventing.

Computational Creativity

This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods.

Author: Tony Veale

Publisher: Springer

ISBN: 3319436104

Category: Computers

Page: 398

View: 469

Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.

Computers and Creativity

This text is a study of human creative behaviour from a computational modelling perspective.

Author: Derek Partridge

Publisher: Intellect L & D E F A E

ISBN: 9781567501704

Category: Computers

Page: 179

View: 191

This text is a study of human creative behaviour from a computational modelling perspective. The authors examine theories and models of the creative process in humans, both input creativity - the scientific, analytic side of devising interpretations of input information - and output creativity - the artistic, synthetic process of generating something novel and innovative.

Making Music with Computers

The book provides an introduction to creative software development in the Python programming language.

Author: Bill Manaris

Publisher: CRC Press

ISBN: 1439867917

Category: Computers

Page: 502

View: 406

Teach Your Students How to Use Computing to Explore Powerful and Creative Ideas In the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers. It interweaves computing pedagogy with musical concepts and creative activities, showing students how to integrate the creativity and design of the arts with the mathematical rigor and formality of computer science. The book provides an introduction to creative software development in the Python programming language. It uses innovative music-creation activities to illustrate introductory computer programming concepts, including data types, algorithms, operators, iteration, lists, functions, and classes. The authors also cover GUIs, event-driven programming, big data, sonification, MIDI programming, client–server programming, recursion, fractals, and complex system dynamics. Requiring minimal musical or programming experience, the text is designed for courses in introductory computer science and computing in the arts. It helps students learn computer programming in a creative context and understand how to build computer music applications. Also suitable for self-study, the book shows musicians and digital music enthusiasts how to write music software and create algorithmic music compositions. Web Resource A supplementary website (http://jythonMusic.org) provides a music library and other software resources used in the text. The music library is an extension of the jMusic library and incorporates other cross-platform programming tools. The website also offers example course and associated media resources.

Computers and Creativity

A brief history of computers and the people involved in their development and a discussion of the computer's past and potential use in creating music, literature, and other artistic works.

Author: Carole Spearin McCauley

Publisher: Praeger Publishers

ISBN:

Category: Arts

Page: 160

View: 535

A brief history of computers and the people involved in their development and a discussion of the computer's past and potential use in creating music, literature, and other artistic works.

The Creative Process

Both capabilities are far from accomplished. This book presents a theory of creativity that addresses some of the many hard problems which must be solved to build a creative computer.

Author: Scott R. Turner

Publisher: Psychology Press

ISBN: 1317780612

Category: Psychology

Page: 308

View: 572

Someday computers will be artists. They'll be able to write amusing and original stories, invent and play games of unsurpassed complexity and inventiveness, tell jokes and suffer writer's block. But these things will require computers that can both achieve artistic goals and be creative. Both capabilities are far from accomplished. This book presents a theory of creativity that addresses some of the many hard problems which must be solved to build a creative computer. It also presents an exploration of the kinds of goals and plans needed to write simple short stories. These theories have been implemented in a computer program called MINSTREL which tells stories about King Arthur and his knights. While far from being the silicon author of the future, MINSTREL does illuminate many of the interesting and difficult issues involved in constructing a creative computer. The results presented here should be of interest to at least three different groups of people. Artificial intelligence researchers should find this work an interesting application of symbolic AI to the problems of story-telling and creativity. Psychologists interested in creativity and imagination should benefit from the attempt to build a detailed, explicit model of the creative process. Finally, authors and others interested in how people write should find MINSTREL's model of the author-level writing process thought-provoking.

Creativity in Intelligent Technologies and Data Science

This book constitutes the refereed proceedings of the Second Conference on Creativity in Intelligent Technologies and Data Science, CIT&DS 2017, held in Volgograd, Russia, in September 2017.

Author: Alla Kravets

Publisher: Springer

ISBN: 3319655515

Category: Computers

Page: 887

View: 727

This book constitutes the refereed proceedings of the Second Conference on Creativity in Intelligent Technologies and Data Science, CIT&DS 2017, held in Volgograd, Russia, in September 2017. The 58 revised full papers and two keynote papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on Knowledge Discovery in Patent and Open Sources for Creative Tasks; Open Science Semantic Technologies; Computer Vision and Knowledge-Based Control; Pro-Active Modeling in Intelligent Decision Making Support; Data Science in Energy Management and Urban Computing; Design Creativity in CASE/CAI/CAD/PDM; Intelligent Internet of Services and Internet of Things; Data Science in Social Networks Analysis; Creativity and Game-Based Learning; Intelligent Assistive Technologies: Software Design and Application.

The Creativity Code

'Du Sautoy's discussion of computer creativity is fascinating' Observer CAN MACHINES BE CREATIVE?

Author: Marcus Du Sautoy

Publisher: Fourth Estate

ISBN: 9780008288198

Category:

Page: 336

View: 179

Will a computer ever compose a symphony, write a prize-winning novel, or paint a masterpiece? And if so, would we be able to tell the difference? As humans, we have an extraordinary ability to create works of art that elevate, expand and transform what it means to be alive. Yet in many other areas, new developments in AI are shaking up the status quo, as we find out how many of the tasks humans engage in can be done equally well, if not better, by machines. But can machines be creative? Will they soon be able to learn from the art that moves us, and understand what distinguishes it from the mundane? In The Creativity Code, Marcus du Sautoy examines the nature of creativity, as well as providing an essential guide into how algorithms work, and the mathematical rules underpinning them. He asks how much of our emotional response to art is a product of our brains reacting to pattern and structure, and exactly what it is to be creative in mathematics, art, language and music. Marcus finds out how long it might be before machines come up with something creative, and whether they might jolt us into being more imaginative in turn. The result is a fascinating and very different exploration into both AI and the essence of what it means to be human. tly what it is to be creative in mathematics, art, language and music. Marcus finds out how long it might be before machines come up with something creative, and whether they might jolt us into being more imaginative in turn. The result is a fascinating and very different exploration into both AI and the essence of what it means to be human.

Computers Creativity and Architecture

Author: Douglas S. Johnston

Publisher:

ISBN:

Category:

Page: 104

View: 549


Artificial Intelligence and Creativity

This volume brings this work together and provides an overview of this rapidly developing field. It addresses a range of issues. Can computers be creative? Can they help us to understand human creativity?

Author: T. Dartnall

Publisher: Springer Science & Business Media

ISBN: 9401707936

Category: Psychology

Page: 458

View: 865

Creativity is one of the least understood aspects of intelligence and is often seen as `intuitive' and not susceptible to rational enquiry. Recently, however, there has been a resurgence of interest in the area, principally in artificial intelligence and cognitive science, but also in psychology, philosophy, computer science, logic, mathematics, sociology, and architecture and design. This volume brings this work together and provides an overview of this rapidly developing field. It addresses a range of issues. Can computers be creative? Can they help us to understand human creativity? How can artificial intelligence (AI) enhance human creativity? How, in particular, can it contribute to the `sciences of the artificial', such as design? Does the new wave of AI (connectionism, geneticism and artificial life) offer more promise in these areas than classical, symbol-handling AI? What would the implications be for AI and cognitive science if computers could not be creative? These issues are explored in five interrelated parts, each of which is introducted and explained by a leading figure in the field. - Prologue (Margaret Boden) - Part I: Foundational Issues (Terry Dartnall) - Part II: Creativity and Cognition (Graeme S. Halford and Robert Levinson) - Part III: Creativity and Connectionism (Chris Thornton) - Part IV: Creativity and Design (John Gero) - Part V: Human Creativity Enhancement (Ernest Edmonds) - Epilogue (Douglas Hofstadter) For researchers in AI, cognitive science, computer science, philosophy, psychology, mathematics, logic, sociology, and architecture and design; and anyone interested in the rapidly growing field of artificial intelligence and creativity.

Sticky Creativity

The book covers psychology, computers and design respectively. From a psychological perspective, cognitive and socio-cognitive theories are used to explain the functions sticky notes serve in idea generation and creative collaboration.

Author: Bo T. Christensen

Publisher: Academic Press

ISBN: 0128165588

Category: Psychology

Page: 284

View: 774

Sticky Creativity: Post-It® Note Cognition, Computers, and Design presents the interesting history of sticky notes and how they have become the most commonly used design material in brainstorming, business model generation, and design thinking. The book brings together researchers from psychology, computer science and design in order to understand why and how sticky notes are used, why they work well, and whether sticky notes are replaceable or improvable by a digital counterpart. The book covers psychology, computers and design respectively. From a psychological perspective, cognitive and socio-cognitive theories are used to explain the functions sticky notes serve in idea generation and creative collaboration. Following sections present the findings from three very different computerized instantiations of sticky notes and discuss the challenges and opportunities that arise when trying to digitize sticky notes. Highlights the benefits of sticky notes in idea generation and creative collaboration Explores the use of sticky notes in a variety of creative, design professional and educational settings Includes research perspectives from cognitive psychology, computer science and design studies

The Therapeutic Effects of Computers and Creativity Software

Author: Devorah Samet Canter

Publisher:

ISBN:

Category: Art therapy

Page: 90

View: 930


Beyond Productivity

Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology ...

Author: National Research Council

Publisher: National Academies Press

ISBN: 0309088682

Category: Computers

Page: 268

View: 376

Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology â€" new forms of computing and communications, and new applications â€" that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practicesâ€"ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.

People and Computers XXII Culture Creativity Interaction

The volume looks at culture and the role of the digital in culture, the visual experience of users, the experience of those who need assistance with or by technology, issues of methods and how HCI research and practice is carried out.

Author: David England

Publisher: People and Computers

ISBN: 9781906124069

Category: Computers

Page: 282

View: 848

Proceedings of HCI 2008 (Vol. 2) explore the full range of areas of interest to HCI researchers and practitioners. The volume looks at culture and the role of the digital in culture, the visual experience of users, the experience of those who need assistance with or by technology, issues of methods and how HCI research and practice is carried out.

Software Creativity 2 0

Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming?

Author: Robert L. Glass

Publisher: developer.* Books

ISBN: 0977213315

Category: Art

Page: 456

View: 334

Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. (Computer Books)

The Artist in the Machine

Miller argues that computers can already be as creative as humans--and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

Author: Arthur I. Miller

Publisher:

ISBN: 0262539624

Category: Computers

Page: 432

View: 239

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds "more Bach than Bach," turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative--or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from "the need for introspection" to "the ability to discover the key problem." He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans--and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.