As with platooning, this was seen as another mechanism driving inequality within Division-I athletics (Groza, 2010). ... like a monopoly by excluding certain conferences from equal access to the games and, therefore, the game payouts.
Author: John C. Barnes
Publisher: University of New Mexico Press
Category: Sports & Recreation
In this thought-provoking new book, John C. Barnes examines the contemporary state of commercial college athletics as a guide for current and potential administrators, coaches, regents, and others involved in collegiate athletic operations and decision-making. Each chapter provides an overview of an industry shaped by such current realities as Title IX requirements, commercial investments, student testing, and television contracts. Barnes provides an accessible outline of the historical background and potential future of the commercial college athletics industry from a nonjudgmental perspective. Same Players, Different Game not only serves as a text and guide for governance and leadership but also as a primer for the economic and political realities of modern college athletics that students and sports fans will find fascinating.
6 Scoring Points Once when I was playing in a middle school intramural tennis match against an American school in Japan , my opponent's coach told her not to play my game because playing against me was " like playing against acid .
Author: Haru Yamada
Publisher: Why Americans and Japanese Mis
Category: Language Arts & Disciplines
In a lucid and insightful discussion, Yamada outlines the basic differences between Japanese and American English and analyzes a number of real-life business and social interactions in which these differences led to miscommunication. By understanding how and why each culture speaks in the way that it does, Yamada argues, we can learn to avoid frustrating and damaging failures of communication.
In the changing 'rules of the political game' set by government power, the Cieng Nyajani had to reorient their strategy. A section of them entered into peaceful economic exchanges with Anywaa villages in Jor district, and another group ...
Author: Dereje Feyissa
Publisher: Berghahn Books
Category: Social Science
Focusing on ethnicity and its relation to conflict, this book goes beyond sterile debates about whether ethnic identities are 'natural' or 'socially constructed'. Rather, ethnic identity takes different forms. Some ethnic boundaries are perceived by the actors themselves as natural, while others are perceived to be permeable. The argument is substantiated through a comparative analysis of ethnic identity formation and ethnic conflict among the Anywaa and the Nuer in the Gambella region of western Ethiopia. The Anywaa and the Nuer are not just two ethnic groups but two kinds of ethnic groups. Conflicts between the Anywaa and Nuer are explained with reference to three variables: varying modes of identity formation, competition over resources and differential incorporation into the state system.
This is a question that cuts across different game genres and player tastes. Tic-tac-toe is an excellent game for teaching children about basic game principles and spatial relations. But for adults, it fails the “lasting interest” test ...
Author: R. Wayne Schmittberger
Category: Games & Activities
"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!
However, it conceivably could fit another game with a profoundly different character. Having noted this, it might be connected most directly with the game, but on a deeper level, where the music's regularity relates to the unceasing ...
Author: K.J. Donnelly
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
... on the one hand , that JAMES BARKMAN draw pocre was but a species of pocre with some variations as to the rules of THE STATE . the game ; and , on the other , that it was an entirely different game , the The defendant being indicted ...
Author: Arkansas. Supreme Court
Category: Law reports, digests, etc
In practice, if the variations in the amount of the money-stock are no more than marginal, then the money game can be treated as a ... The distinction between economic and non-economic games can be interpreted in different ways.
Author: Senior Lecturer Cultural Anthropology Thomas Crump
Category: Business & Economics
First published in 1981, this book concerns itself with the different ways in which money is used, the relationships which then arise, and the institutions concerned in maintaining its various functions. Thomas Crump examines the emergence of institutions with familiar and distinctive monetary roles: the state, the market and the banking system. However, other uses of money - such as for gambling or the payment of fines - are also taken into account, in an exhaustive, encyclopedic treatment of the subject, which extends far beyond the range of conventional treatises on money.
Continuing on from her point about the sameness of many games, Admin A thinks that boredom is again a significant factor: “There are no new breakthroughs in gaming, ... And it's all the different games, so it runs on the computer.
Author: Larissa Hjorth
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
O represents a set of graphical outlines which are valid floorplans for the Game Zone, since different outlines can be adequated for a Game Zone. It also represents a set of graphical theme styles or “looks” that go well with a zone.
Author: Zhigeng Pan
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
The most striking fact is that different groups of subjects who ended up at different exact equilibria were ready to say that the focal point that had evolved in their group is the fair outcome of the game.
Author: K. G. Binmore
Publisher: Mit Press
Category: Business & Economics
Brings the author's influential experimental papers on bargaining along with written commentary in which he discusses the underlying game theory and addresses the criticism leveled at it by behavioral economists. These papers show that game theory does indeed work in favorable laboratory environments, even in the challenging case of bargaining.