Digital Creature Rigging

This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max.

Author: Stewart Jones

Publisher: CRC Press

ISBN: 1351360450

Category: Computers

Page: 160

View: 554

In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed.

Cinefex

The creature rigging allowed transformations by blending between common local
values on the digital character , adding and manipulating shapes to fill out the
creature's volume . Animators executed push - and - pulls on the character to ...

Author:

Publisher:

ISBN:

Category: Cinematography

Page:

View: 481

The journal of cinematic illusions.

Maya Techniques

This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay!

Author: Alias Learning Tools

Publisher: Sybex

ISBN: 9781897177044

Category: Computers

Page: 244

View: 418

Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files

3ds Max in 24 Hours Sams Teach Yourself

Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics.

Author: Stewart Jones

Publisher: Sams Publishing

ISBN: 0133497267

Category: Computers

Page: 416

View: 239

Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and caution s offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.

Sams Teach Yourself 3ds Max in 24 Hours

A guide to 3ds Max explains how to use the software to create a variety of 3D content for games, video, film, and motion graphics.

Author: Stewart Jones

Publisher: Sams Publishing

ISBN: 9780672336997

Category: Computers

Page: 392

View: 216

A guide to 3ds Max explains how to use the software to create a variety of 3D content for games, video, film, and motion graphics.

Inspired 3d Advanced Rigging and Deformations

ore than just a step - by - step tutorial on rigging in Maya , Inspired 3D Advanced
Rigging and Deformations helps you develop the skills you need ... Character
chnical Directors face , as well as the solutions they have developed for dealing
with high - end digital characters . ... Previously , he worked as a Creature TD ar
Tippett Studio in Berkeley , California on Mask 2 : Son of the Mask and
Constantine .

Author: Brad Clark

Publisher: Course Technology

ISBN:

Category: Computers

Page: 318

View: 513

Provides information and techniques on computer animation using Maya to create cartoon characters.

Gollum

By having Gollum as the main focus , it allowed us to aim for an extremely high
level of control , which we could then trickle down into the other creatures ( the
Balrog , Cave Troll , digital doubles , etc . ) . While I certainly enjoyed rigging the ...

Author: Andy Serkis

Publisher:

ISBN: 9780007170579

Category: Characters and characteristics in motion pictures

Page: 112

View: 955

Actor Andy Serkis relates how he and the team of animators brought Tolkien's character Gollum to life. Film-making history was made when, in The Two Towers, an actor's performance and digital animation were seamlessly integrated to create the world's first totally lifelike animated character.

Digital Lighting and Rendering

Character Rigging Once a character has been modeled , the process of turning it
into an animate - able character is called ... Sliders , which control dozens of
factors — such as how wide a creature ' s left upper eyelid is opened , or how
much ...

Author: Jeremy Birn

Publisher: New Riders Pub

ISBN:

Category: Computers

Page: 416

View: 111

Provides information on lighting and rendering techniques to create realistic illumination, shadows, and textures.

Encyclopedia of Movie Special Effects

Author: Patricia D. Netzley

Publisher: Greenwood

ISBN:

Category: Performing Arts

Page: 291

View: 370

"A unique resource detailing the developments and use of special effects in the American movie industry, this title is well indexed and illustrated with 366 entries. It covers Academy Award-winning special effects movies, groundbreaking techniques, equipment, and devices, special effects houses, and pivotal figures in mechanical and visual special effects, makeup, creature design, directing, and stunt work."--"Outstanding Reference Sources," American Libraries, May 2001.

The Oxford Handbook of Film and Media Studies

The solutions usually are very sophisticated and usually cross boundaries of
other areas , such as lighting , rigging , and animation . Putting A Shot
TOGETHER IN THE DIGITAL WORLD " A reptilian creature with hands similar to
a human ' s is ...

Author: Robert Kolker

Publisher: Oxford University Press

ISBN:

Category: Performing Arts

Page: 628

View: 826

This handbook examines film and new media in the light of their convergence. It draws on leading scholars in the field to discuss traditional areas of history and theory of film and digital media. Its focus, however, is on the cycle of technologically driven arts. Film was born of a number ofexperiments in reproducing motion, all of which culminated in the nineteenth-century projection of short films. The creation of digital media resulted from experiments in alternative forms of representation in the early 1960s. John Whitney began creating avant-garde films from digital graphicsaround 1960 (and some of his ideas and methods were incorporated by Stanley Kubrick in 2001: A Space Odyssey). By the early 1990s, commercial filmmakers began to employ digital effects in their work. By the late nineties, digital arts had come fully into their own, both in the form of stand-alone orinteractive artworks and films created with and for the computer. At the same time, digital effects had completely overtaken optical printing and matte painting in film. From special effects to creating "realistic" backgrounds and crowds, the digital is infiltrating all aspects of filmmaking. Theinfiltration is about to become a takeover, as celluloid is replaced by high definition digital recording and projection processes. Many aspects of film will change as this latest convergence takes place. Already, cultural response to film has changed as viewers begin to teach themselves about filmthrough supplementary material on DVDs and to make their own films on home computers. But this handbook is not a technical history or manual. Quite the contrary, it is a scholarly work discussing the aesthetics, economics, and cultural results of these changes and convergences. The book balancestraditional scholarship and analysis with essays addressing technological change and the concurrent changes in cultural responses to these changes, responses already acknowledged by the profession.

War of the Worlds

Assistant Chief Rigging Electrician . . . . . . CHRISTIAN ALZMANN DONALD
AROS Creature Development Supervisor . . . . . . . Rigging Electricians . DAVID
SHANE GUILD TIM MCLAUGHLIN RUSSELL A . WICKS Digital Model
Supervisors .

Author: Josh Friedman

Publisher: Newmarket Press

ISBN:

Category: Performing Arts

Page: 163

View: 863

The Newmarket Shooting Script® book includes the film's screenplay, an introduction by screenwriter David Koepp, a Q&A with Koepp on adapting the classic book, a color photo section highlighting the acclaimed visual effects created by Spielberg and his team, and the cast and crew credits.

Conference Abstracts and Applications

Sketches & Applications Chair : Doug Roble ( Digital Domain ) Sketches &
Applications Chair : Doug Roble ( Digital ... 196 Ari Rapkin Dynamics and Dodos
: Rigging and Animation Methods for Ice Age . ... 206 Robert Falco , Hank Driskill
Foamy Creatures : Digital Domain wrangles whitewater for " Lord of the Rings " .

Author:

Publisher:

ISBN:

Category: Computer graphics

Page:

View: 269


Maya Hyper Realistic Creature Creation with DVD

This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay.

Author: Autodesk Maya Press

Publisher: Sybex

ISBN: 9781897177488

Category: Computers

Page: 249

View: 457

Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.

Blender 2 5 Character Animation Cookbook

Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you.

Author: Virgilio Vasconcelos

Publisher: Packt Pub Limited

ISBN: 9781849513203

Category: Computers

Page: 308

View: 417

Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.

Maya Character Creation

RIGGING CHARACTERS FOR A LIVING The job of a character setup artist
consists of creating the controls for animating the ... In addition , riggers must
have a strong understanding of anatomy so that they can emulate the way real
bones , muscles , and skin work in a digital 3D character . ... Tim Naylor is a
character setup artist , called a creature TD , at worldfamous Industrial Light +
Magic in the San ...

Author: Chris Maraffi

Publisher: New Riders Pub

ISBN:

Category: Computers

Page: 349

View: 757

Accompanied by a CD-ROM containing a generic finished sample character, complete with skeletons, muscles, skin, and advanced animation controls, this introduction to computer graphics design explains how to use Maya to create a variety of believable 3D characters, presenting a series of concepts, programming techniques, and Maya tools, as well as hands-on exercises. Original. (Advanced)

The Art of Maya

... of the control rig developed for the approved by the client it was rendered with
RenderMan creature choreography and ... challenge of producing photo - real
visuals for feature film saw both the actors and digital hyenas shuffling and work
is ...

Author: Alias Learning Tools

Publisher: Sybex

ISBN:

Category: Computers

Page: 236

View: 625

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need. Understand: * 3D Computer Graphics * Time and Space * Animation * Setting Keys * Non-linear Animation * Rigid Body Dynamics * Modeling * NURBS * Polygons * Subdivision Surfaces * Deformations * Deforming Objects * Lattices and Clusters * Character Animation * Materials and Textures * Shading Networks * Texture Maps * Bumps and Displacements * Digital Cinematography * Shadows * Lighting * Cameras * Rendering * Effects * Particle Effects * Paint Effects * Maya Fluid Effects * Maya Cloth * Maya Long Hair * Interactive 3D * Game Creation * Building Levels The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations. Get an inside look at the use of Maya by: * The Canadian Broadcast Corporation * Turner Studios * Digital Domain for the making of I-Robot * Weta Digital in the making of The Lord of the Rings: The Return of the King * The AOES Medialab * BioDigital * The Mill * Oddworld Inhabitants in the making of Oddworld Stranger's Wrath

Video Sourcebook

6 : Amazon - Snowstorm in Jungle & Rigging for Amazon Cousteau : The Great
White Shark , Lonely Lord of the Sea The ... Diggers Diggstown Digital Man
Dillinger Dimples Dinosaur Dinosaur Hunt Dinosaurs : Fantastic Creatures That
Ruled ...

Author: Thomson Gale

Publisher: Gale Cengage

ISBN: 9781414400990

Category: Performing Arts

Page: 4000

View: 765

From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.

L A 411

319 , 372 , 665 Crating & Packing Creature FX . . . . . . . . . . . . 138 , 600 Creature
Suits . 600 , 638 Credit ... 444 Cliff Rigging . . 451 , 673 Climate Control Systems
S . . ... 490 Colorization , Digital . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 , 769 ...

Author:

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ISBN:

Category: Motion pictures

Page:

View: 558


The Hollywood Reporter

Peralta managed and operated the digital consoles and audio workstations for
the mixes of 2006 ' s “ Pirates of the Caribbean : Dead Man ' s Chest " and " Over
... I was going to get into the camera department or editing , but all those were
union PROFESSION : Creature supervisor . ... We wrote the dynamic rigging
system .

Author:

Publisher:

ISBN:

Category: Motion pictures

Page:

View: 762


ZBrush Character Creation

A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software.

Author: Scott Spencer

Publisher: John Wiley & Sons

ISBN: 1118037065

Category: Computers

Page: 400

View: 692