Windows Telephony Programming

MFC Programming Alan R. Feuer Alan R. Feuer This book provides an in - depth
introduction to writing 32 - bit Windows applications using C ++ and the Microsoft
Foundation Class ( MFC ) library . The text builds from the ground up , first ...

Author: Chris Sells

Publisher: Addison-Wesley Professional

ISBN: 9780201634501

Category: Computers

Page: 295

View: 307

A TAPI tutorial for the Windows C++ developer, including several applications and a C++ class library developed to make Windows telephony more accesible. The key audiences are Windows developers and telephony programmers.

Mfc Programming From The Ground Up

This book describes the MFC class hierarchy and teaches how to use it to create professional-quality Windows programs in record time.

Author: Schildt

Publisher: Tata McGraw-Hill Education

ISBN: 9780074639924



View: 168

This book describes the MFC class hierarchy and teaches how to use it to create professional-quality Windows programs in record time. The author clearly explains how to handle messages, create menus, develop dialog boxes, and handle controls. There are various chapters on new, common controls such as toolbars, tree views, and status bars. It also covers advanced topics such as Windows 95 console interface, multithreaded multitasking, floating menus, context-sensitive help, and the system registry.

Beginning MFC Programming

Welcome to Beginning MFC Programming. With this book you will quickly
become a competent MFC Windows programmer. Based on the proven success
of Beginning Visual C++ 5 and the feedback I have received on that title, I have
created ...

Author: Ivor Horton

Publisher: Apress

ISBN: 9781861000859

Category: Computers

Page: 613

View: 987

This comprehensive work covers such subjects as: understanding how and why MFC works; finding out how Windows works and how to make it work for you; discovering how to program menus, toolbars, and dialogs; controlling your program's output to the screen and printer; and creating your own ActiveX controls using MFC and ATL. Each concept is supported by thorough code examples, exercises and model solutions.

MFC Programming in C with the Standard Template Libraries

With [he Programming with the STL and Windows MFC Mandard Template
Joinveteran authors Murray and Pappas in MFC Programming in C- - with the
Standard Template libraries, which dearly illustrates how to Libraries combine
two new ...

Author: William H. Murray

Publisher: Prentice Hall


Category: Computers

Page: 459

View: 718


MFC Programming

Author: Alan R. Feuer

Publisher: Addison-Wesley Professional


Category: Computers

Page: 452

View: 997

"MFC Programming" covers all the basic aspects of a Windows program, including menus, windows, dialogs and controls, the mouse and graphics, the keyboard, and text. It also details MFC's application framework covering documents and various types of views.

Windows MFC Programming I

The final chapter discusses the document-view architecture which many professional applications utilize. This is an extensive topic and is one of the longest chapters in the book.

Author: Vic Broquard


ISBN: 9781941415573


Page: 594

View: 387

Windows MFC Programming I begins with the very fundamentals and, in a step by step, gradient manner, develops most all of the basic Windows programming techniques. There are often many different ways to accomplish the same task. So as you move from example to example, expect to see alternative approaches illustrated. Windows MFC Programming I is not a reference manual; rather, expect to see the "whys" and "how comes" that lie behind many of the approaches and techniques. It is my opinion that if you have a feel for what is really going on, you can do a better job of programming and debugging. The first three chapters present Windows C API (the programming interface); they are designed to get you used to programming in a message-driven style which is completely different from the normal DOS C++ style of programming. In chapter 4, the MFC OOP encapsulation of the Windows API is presented illustrating how the beginning features from the first three chapters are encapsulated. Through the next series of chapters, the GUI is introduced a step at a time, such as timers, colors, resource files, menu operations, icons, cursors, dialog operations, the use of global memory, the new file handling functions, image processing, for example. Tool bars and the status bar are presented next followed by the multiple document interface and clipboard operations. Sound and animation effects continue to explore the possibilities of this rich platform. The final chapter discusses the document-view architecture which many professional applications utilize. This is an extensive topic and is one of the longest chapters in the book. Along the way, you are introduced to the Resource Editor, the Class Wizard, and finally the AppWizard. Each is introduced at that point where you can best utilize it to your advantage and know what you are actually doing with it. Windows MFC Programming I has many complete C++ programming examples. While some of the early ones are fairly simple, the latter ones represent fairly complete applications. The benefit of these extended samples is great; you gain an understanding of how the various messages all operate together. All of these sample programs accompany the book. There are a number of very important application design issues that are written this way. Design Rule 1: They highlight some of the potential traps and pitfalls that lie in waiting. Perhaps the biggest barrier to learning Windows programming is the enormous number of identifiers, key values, the API (Application Programming Interface) and the MFC (Microsoft Foundation Classes) class member functions and variable names. For a beginner and more advanced reader, this proliferation of must-know names and identifiers is nothing short of bewildering. One of the key features of this book is that you will always have a greater certainty about what names must be coded as-is and what you have control over. Typeface conventions are designed to aid you in knowing at a glance what names are yours and what are not. Even though you may use any convention desired in your coding, when you refer to this book, the guess work or hunting has been eliminated. While I hope that the index at the end allows you to rapidly find key items, as a programmer, I know the value of being able to find a key identifier or function in the actual samples themselves. The all-in-one large pdf file is fully searchable. I have reworked my out-of-print Intermediate MFC text, which covers the intermediate MFC programming aspects. The sequel book, Windows MFC Programming II continues where this one leaves off and covers newer MFC classes and many advanced topics not found anywhere else!

Windows Graphics Programming

But writing object-oriented Windows programs is not an easy job, mainly because
the Windows API was not designed to ... Microsoft Foundation Class (MFC) is
designed to wrap the Windows API in a class hierarchy, which has now almost ...

Author: Feng Yuan

Publisher: Prentice Hall Professional

ISBN: 0130869856

Category: Computers

Page: 1234

View: 415

The world's most complete guide to Windows graphics programming! Win32 GDI and DirectDraw: Accurate, under the hood, and in depth Beyond the API: Internals, restrictions, performance, and real-life problems Complete: Pixel, lines, curves, filled area, bitmap, image processing, fonts, text, metafile, printing, and more Up to date: Windows 2000 and Windows 98 graphics enhancements CD-ROM: Exclusive and professional quality generic C++ classes, reusable functions, demonstration programs, kernel mode drivers, GDI exploration tools, and more! Hewlett-Packard Professional Books To deliver high-performance Windows applications, you need an in-depth understanding of the Win32 GDI and DirectDraw--but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers all the information and techniques they need to maximize performance, efficiency, and reliability! You'll discover how to make the most of Microsoft's Windows graphics APIs--including the important new graphics capabilities built into Windows 2000. Coverage includes: Uncovering the Windows system architecture and graphics system internal data structure Building graphics API "spies" that show what's going on "under the hood" Detecting GDI resource leaks and other powerful troubleshooting techniques Expert techniques for working with the Win32 GDI and DirectDraw APIs Device context, coordinate space and transformation, pixels, lines, curves, and area fills Bitmaps, image processing, fonts, text, enhanced metafiles, printing, and more "Windows Graphics Programming" delivers extensive code, practical techniques, and unprecedented insight--plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. If you want to build Windows graphics applications that deliver breakthrough performance and reliability, you'll find this book indispensable.

Visual Programming

MFC programs can be created by two ways - — Using Shared DLL → Using
AppWizard and Class Wizard 2 . 4 . 1 First MFC Program The concept of MFC
can be very well understood by writing the programs in MFC . In this section we
will ...

Author: A.A.Puntambekar

Publisher: Technical Publications

ISBN: 9788184315653


Page: 560

View: 382

Visual C MFC Programming by Example

Providing over 125 examples for Visual C++ programmers, this book reveals how Visual C++ Developer's Studio Wizards work and shows how they can improve upon the outcome.

Author: John E. Swanke

Publisher: CMP - DO NOT USE

ISBN: 9780879305444

Category: Computers

Page: 593

View: 893

Providing over 125 examples for Visual C++ programmers, this book reveals how Visual C++ Developer's Studio Wizards work and shows how they can improve upon the outcome.

The Internet Encyclopedia

When the App Wizard has completed its interview of the programmer , it creates a
Windows GUI application that ... Pointers to MFC objects are used commonly
throughout Windows programming , so many of the methods found in MFC
classes ...

Author: Hossein Bidgoli

Publisher: John Wiley & Sons

ISBN: 9780471222033

Category: Computers

Page: 944

View: 981

The Internet Encyclopedia in a 3-volume reference work on the internet as a business tool, IT platform, and communications and commerce medium.

The MFC Programmer s Reference

Appendix A , “ About the Companion CD - ROM , ” details ( as its name suggests )
how you can access the entire hypertext version of The MFC Programmer's
Reference on the Companion CD - ROM . Appendix B , " Glossary of MFC Terms

Author: Robert D. Thompson

Publisher: Ventana Press


Category: Computers

Page: 1024

View: 278

"The MFC Programmer's Reference" gives an overview of the Microsoft Foundation Classes (MFC) class hierarchy. It provides a categorical breakdown of the Library, relating each class to an implementation subject area. The book includes a comprehensive reference to the Classes in the MFC Library and features an up-to-date reference to MFC resources on the Internet, including newsgroups, Websites and third-party products extending the library. The CD contains a completely searchable hypertext version of the book.

Introduction to Windows and Graphics Programming with Visual C NET

Of course, classes and objects play a major role in this process and we have
used the document/view classes and other MFC classes as an integral part of our
programs. At this point, it's time to consider the creation and use of our own
classes ...

Author: Roger Mayne

Publisher: World Scientific

ISBN: 9812564551

Category: Computers

Page: 338

View: 272

This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.

Programming Windows 95 with MFC

MFC will do the rest . " I confess that I had paid little attention to MFC up until that
moment and that even for some months afterward I failed to understand the
extent to which MFC would one day change the face of Windows programming .

Author: Jeff Prosise



Category: Computers

Page: 999

View: 587

Microsoft Foundational Class (MFC) is becoming a hot new standard for programmers. This book authoritatively lays the foundation for developers using MFC. Just as Programming Windows has become a classic for all Windows programmers using C and SDK, this book will become a must-have for Windows programmers using C++ with MFC libraries.

Windows Forms Programming in C

Moving from MFC Because C # is a member of the C family of languages , you
may be a former C ++ programmer , and even a former Microsoft Foundation
Classes ( MFC ) programmer . MFC was a wonderful framework for building ...

Author: Chris Sells

Publisher: Addison-Wesley Professional

ISBN: 9780321116208

Category: Computers

Page: 681

View: 567

A guide to using the Microsoft .NET forms package covers such topics as form layout, custom drawing, data binding, multithreated user interfaces, and moving from MFC.

Introduction to MFC Programming with Visual C

1662J-5 Not just a "run-the-wizard, push-the-buttons" guide -- real MFC mastery!

Author: Richard M. Jones

Publisher: Prentice Hall

ISBN: 9780130166296

Category: Computers

Page: 312

View: 202

1662J-5 Not just a "run-the-wizard, push-the-buttons" guide -- real MFC mastery! Starts from ground zero: no object-oriented expertise required! An important but simple example illustrations how MFC invokes your virtual functions. Introduces MFC Document/View Architecture, program structure, and much more. Includes more than 90 short programs illustrating collection classes, mouse and keyboard techniques, common controls, menus, and more. Covers bitmap graphics and database access. Simply the most effective, thorough introduction to MFC you can find! If you really want to master MFC, there are no shortcuts, but there is one great book: Introduction to MFC Programming with Visual C++. Unlike many MFC books, this one doesn't start with Microsoft's AppWizard. Rather, it begins by giving you an in-depth grounding in the structure of MFC programs: an understanding that will serve you well in every program you write. Author Richard Jones also introduces the fundamentals of object-oriented programming with MFC and Visual C++, the essential concepts underlying MFC, the Document/View architecture, and much more. Once you understand how MFC really works, Jones helps you accomplish more than you ever imagined. You'll not only master MFC's common interface controls, but also database access, and much more. Introduction to MFC Programming with Visual C++ contains dozens of diagrams and programs-from to-the-point snippets to sizable programs designed to demonstrate powerful software engineering techniques. About the CD-ROM This title originally included a CDROM that contained all of the sample programs. This CDROM is no longer available, nor are the sample programs.

Windows Programming Under the Hood of MFC

Application Architecture Hierarchy The Application Architecture MFC classes
encapsulate the flow of a Windows MFC program . They are illustrated in
Illustration 2 . 2 . MFC programs use MFC classes which encapsulate Windows
concepts ...

Author: Laura B. Draxler

Publisher: Prentice Hall


Category: Computers

Page: 609

View: 352

"If you have previous development experience on other platforms, you may have been overwhelmed by the hidden features of the MFC when you came to work in Windows. Windows Programming Under the Hood of MFC gives you the lowdown on core components of the Windows programming model." "As you work through the text, you'll learn how each new concept relates to MFC and its hierarchical structure. Then you'll be ready to shift into high gear, using your existing C and C++ skills to create dynamic applications for the Win32 architecture with Microsoft Visual C++ 5." "Icons throughout the text help you quickly identify the topics under discussion. Each chapter also includes tutorials for self-guided learning." "Aimed at developers, Windows Programming Under the Hood of MFC assumes a knowledge of C++ data structures. You should also have experience with some graphical windowing environment, and at least a passing familiarity with Windows 95 or Windows NT." "Included is a diskette, containing full-featured programs, progressively built-upon throughout the book, which are used to illustrate the MFC and Win32 concepts discussed."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Teach yourself MFC Library programming in 21 days

In this first week, you will explore the fundamentals of MFC programming. Here
we lay a firm foundation so that you may confidently exploit the advanced
features of the MFC in the last two weeks. Chapter 1 is an overview of how to use
the ...

Author: Robert Shaw

Publisher: Prentice Hall

ISBN: 9780672304620

Category: Computers

Page: 628

View: 704

Become a successful programmer using the best-selling Teach Yourself elements: Q&A sections answer common questions that programmers have; workshop sections help you apply what you've learned; exercises and quizzes test your progress; notes/tips/cautions highlight key concepts and potential trouble spots and family Tree program shows you how MFC can be used to make your life easier.

Microsoft Visual C Programming with MFC

Author: Microsoft Corporation


ISBN: 9781556159213

Category: Computers

Page: 895

View: 834

The new version of Microsoft Visual C++ is being released with only online documentation, so for the thousands who need or simply prefer printed documentation, these books are essential. This six-volume collection contains all the information in the substantial online help system in Microsoft Visual C++. In book form, this information is portable, easy to browse, and readable.

Real time 3D Character Animation with Visual C

If you have never done any MFC programming then you may find the approach
strange. The purpose of this short appendix is to get you started with MFC
programming. If you intend to use MFC in your own programs then I recommend
getting ...

Author: Nik Lever

Publisher: Taylor & Francis

ISBN: 1136134778

Category: Art

Page: 496

View: 996

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.

Beginning MFC COM Programming

#ifdef _AFXDLL Enable3dControls ( ) ; // Call this when using MFC in a shared
DLL #else Enable3dControlsStatic ( ) ; // Call this ... This means that all MFC
programs that implement COM objects have to have class factories for them, and
this ...

Author: Julian Templeman

Publisher: Apress

ISBN: 9781874416876

Category: Computers

Page: 488

View: 591

Programmers are in a dilemma--they must learn COM to stay abreast of the developments in Windows, but it's hard to understand and use them. This book is dedicated to teaching MFC programmers what COM is and how to use it. It follows the proven learn-by-doing format, and in the course of the book the reader develops a complete application from both OLE servers and components.