World of Warcraft Arthas

Frostmourne. It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue.

Author: Christie Golden

Publisher: Simon and Schuster

ISBN: 1439159386

Category: Fiction

Page: 320

View: 400

Frostmourne. It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward. The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned. * * * His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft. But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand. When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.

World of Warcraft Stormrage

His early years are detailed in World of Warcraft: Arthas: Rise of the Lich King by
Christie Golden, World of Warcraft: Tides of Darkness by Aaron Rosenberg, and
World of Warcraft: Beyond the Dark Portal by Aaron Rosenberg and Christie ...

Author: Richard A. Knaak

Publisher: Simon and Schuster

ISBN: 143916066X

Category: Fiction

Page: 432

View: 665

When the world of Azeroth was young, the god-like titans brought order to it by reshaping its lands and seas. Throughout their great work, they followed a magnificent design for what they envisioned Azeroth would become. Although the titans departed Azeroth long ago, that design endures to this day. It is known as the Emerald Dream, a lush and savagely primal version of the... WORLD OF WARCRAFT Many are the mysteries surrounding the Emerald Dream and its reclusive guardians, the green dragonflight. In times past, druids have entered the Dream to monitor the ebb and flow of life on Azeroth in their never-ending quest to maintain the delicate balance of nature. However, not all dreams are pleasant ones. Recently the Emerald Nightmare, an area of corruption within the Emerald Dream, began growing in size, transforming the Dream into a realm of unimaginable horror. Green dragons have been unexpectedly caught up in the Nightmare, emerging from it with shattered minds and twisted bodies. Druids who have entered the darkening Dream lately have found it difficult -- sometimes even impossible -- to escape. Nor are these the Nightmare's only victims: more and more people are being affected. Even Malfurion Stormrage, first and foremost of the druids on Azeroth, may have fallen victim to this growing threat. As uncontrollable nightmares spread across the world, a desperate quest begins to find and free the archdruid. Soon nature's enemies will learn the true meaning of the name STORMRAGE

World of Warcraft War Crimes

FuRthER REAdInG 357 Buran, Mike Bowden, Sandra Hope, and Tony
Washington; World of Warcraft: The Shattering: Prelude to Cataclysm, World of
Warcraft: Jaina Proudmoore: Tides of War, and World of Warcraft: Arthas: Rise of
the Lich ...

Author: Christie Golden

Publisher: Simon and Schuster

ISBN: 1451684487

Category: Fiction

Page: 368

View: 364

A tale set in the aftermath of tyrannical orc Garrosh Hellscream's defeat finds his trial in Pandaria complicated by old grievances and mounting suspicions.

World of Warcraft Chronicle

Muradin urged Arthas to leave Frostmourne be, but the prince could not. He had
come too far to turn back now. The Lich King sensed Arthas's determination.
Energy burst out from Frostmourne, shattering its icy prison in a violent explosion.

Author: BLIZZARD ENTERTAINMENT

Publisher: Dark Horse Comics

ISBN: 163008994X

Category: Games & Activities

Page: 184

View: 521

Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series! Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!

Arthas

The novel dealing with the progression of Arthas from Prince to the Lich King. The book World of Warcraft fans have been clamouring for -- the true story behind one of the Warcraft universe's most terrifying villains, Arthas the Lich King.

Author: Christie Golden

Publisher:

ISBN:

Category: Magic

Page: 308

View: 174

The novel dealing with the progression of Arthas from Prince to the Lich King. The book World of Warcraft fans have been clamouring for -- the true story behind one of the Warcraft universe's most terrifying villains, Arthas the Lich King.

World of Warcraft Paragons

She turned then to see Arthas, and in that instant his features bespoke emotions
the fallen prince had not yet displayed. Anger. Frustration. Impatience. Liadrin
fought toward Vandellor, then stopped, looking around at the undead, which
stood ...

Author: Blizzard Entertainment

Publisher: Simon and Schuster

ISBN: 1476778035

Category: Fiction

Page: 304

View: 502

Though their soldiers form a unified front on the battlefield, both the Alliance and the Horde include diverse races and nations within their ranks. Each of those nations has at its helm a leader of heroism and legend. Their actions and decisions shape Azeroth and forge its destiny. They inspire loyalty and loathing, fervor and fear, sometimes all from their own people. What do these heroes do when faced with conflict and strife? How do they handle the tremendous responsibility of guiding their armies and citizens on the front line and at home? In this anthology of sixteen short stories, each champion finds his or her own answers to these questions. Read their tales and learn what makes them who they are today—learn what makes them paragons. © 2014 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

World of Warcraft Cycle of Hatred

That included the presence of orcs, and Jaina had been put in the terrible
position of betraying her own father to Thrall's people in the hope of stopping the
bloodshed. As for Arthas, he had become one of the greatest evils in the world.

Author: Keith R. A. DeCandido

Publisher: Simon and Schuster

ISBN: 1416531149

Category: Fiction

Page: 272

View: 947

The Burning Legion has been defeated, and eastern regions of Kalimdor are now shared by two nations: the orcs of Durotar, led by their noble Warchief, Thrall; and the humans of Theramore, led by one of the most powerful mages alive -- Lady Jaina Proudmoore. But the tentative peace between orcs and humans is suddenly crumbling. Random attacks against Durotar's holdings suggest that the humans have renewed their aggression toward the orcs. Now Jaina and Thrall must avert disaster before old hatreds are rekindled -- and Kalimdor is plunged into another devastating war. Jaina's search to uncover the truth behind the attacks leads her to a shocking revelation. Her encounter with a legendary, long-lost wizard will challenge everything that she believes and illuminate the secret history of the world of...

Interactive Storytelling for Video Games

such as simple quests, item collection, crafting, and player guilds, World of
Warcraft's high level of polish, attention to detail, ... contains lengthy quest chains
following various characters' efforts to find a way to defeat the evil Lich King
Arthas.

Author: Josiah Lebowitz

Publisher: Taylor & Francis

ISBN: 113612733X

Category: Art

Page: 336

View: 823

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

World of Warcraft The Shattering

An avid player of World of Warcraft, she has written two manga short stories and
several novels in that world (Lord of the Clans, Rise of the Horde, Arthas: Rise of
the Lich King, and The Shattering: Prelude to Cataclysm) with more in the works.

Author: Christie Golden

Publisher: Simon and Schuster

ISBN: 9781439171431

Category: Fiction

Page: 352

View: 795

In her New York Times bestseller, The Shattering, Christie Golden delivers a sensational tie-in to the newest World of Warcraft game expansion. Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change… Long ago, Azeroth’s destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans’ intervention, many elementals have ended up back on Azeroth. Over the ages, shaman like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals’ ruinous influence on the world of Azeroth. Now Thrall has discovered that the elementals no longer heed the shaman’s call. The link shared with these spirits has grown thin and frayed, as if Azeroth itself were under great duress. While Thrall seeks answers to what ails the confused elements, he also wrestles with the orcs’ precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors. Meanwhile, King Varian Wrynn of Stormwind is considering violent action in response to mounting tensions between the Alliance and the Horde, a hard-line approach that threatens to alienate those closest to him, including his son, Anduin. The conflicted young prince has set out to find his own path, but in doing so, he risks becoming entangled in political instability that is setting the world on edge. The fate of Azeroth’s great races is shrouded in a fog of uncertainty, and the erratic behavior of the elemental spirits, troubling though it is, may only be the first ominous warning sign of the cataclysm to come.

Play Performance and Identity

World. of. Warcraft. Kimi. Johnson. It is early evening, though the sun is high
above our heads in the game world. ... Our task is simple: we must witness the
beginning of Prince Arthas's descent into madness and help him cull “the infected
” from ...

Author: Matt Omasta

Publisher: Routledge

ISBN: 1317703243

Category: Art

Page: 180

View: 448

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

World of Warcraft and Philosophy

Likewise, players that choose to be Death Knights, evil servants of the Lich King,
can't also choose to stay evil and remain with Arthas. The first series of quests
details each knight's redemption and newfound moral center, as well as shifting ...

Author: Luke Cuddy

Publisher: Open Court Publishing

ISBN: 0812696735

Category: Philosophy

Page: 252

View: 702

Looks at the philosophy behind some of the biggest names in pop culture, including movies, video games, music groups, and more.

World of Warcraft Dawn of the Aspects

... WAR by Christie Golden WOLFHEART by Richard A. Knaak THRALL:
TWILIGHT OF THE ASPECTS by Christie Golden THE SHATTERING: PRELUDE
TO CATACLYSM by Christie Golden STORMRAGE by Richard A. Knaak
ARTHAS: RISE ...

Author: Richard A. Knaak

Publisher: Simon and Schuster

ISBN: 147676137X

Category: Fiction

Page: 384

View: 503

"Contains the never-before-published prologue Charge of the Aspects by Matt Burns"--Cover.

World of Warcraft Jaina Proudmoore Tides of War

Jaina had once thought she had lost all, when Arthas fell to darkness. She had
learned that she had not, but nonetheless she had remained guarded—as a
diplomat and as a person. She realized she'd become vulnerable with Kalecgos.

Author: Christie Golden

Publisher: Simon and Schuster

ISBN: 1416550763

Category: Fiction

Page: 352

View: 214

Traces the downfall of a beloved peacekeeper who is pushed to a breaking point by an inconceivable horror that changes her in irrevocable, ethics-testing ways.

World of Warcraft Dawn of the Aspects

... WAR by Christie Golden WOLFHEART by Richard A. Knaak THRALL:
TWILIGHT OF THE ASPECTS by Christie Golden THE SHATTERING: PRELUDE
TO CATACLYSM by Christie Golden STORMRAGE by Richard A. Knaak
ARTHAS: RISE ...

Author: Richard A. Knaak

Publisher: Simon and Schuster

ISBN: 1476708630

Category: Fiction

Page: 100

View: 478

Fourth in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak! THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for… or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

World of Warcraft Dawn of the Aspects

... WAR by Christie Golden WOLFHEART by Richard A. Knaak THRALL:
TWILIGHT OF THE ASPECTS by Christie Golden THE SHATTERING: PRELUDE
TO CATACLYSM by Christie Golden STORMRAGE by Richard A. Knaak
ARTHAS: RISE ...

Author: Richard A. Knaak

Publisher: Simon and Schuster

ISBN: 9781476708645

Category: Fiction

Page: 100

View: 490

The final installment in an all-new World of Warcraft e-novella series from New York Times bestselling author Richard A. Knaak! The age of dragons is over. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for—or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that lead to the...dawn of the Aspects. Ó2013 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the US and/or other countries.

World of Warcraft Dawn of the Aspects

... WAR by Christie Golden WOLFHEART by Richard A. Knaak THRALL:
TWILIGHT OF THE ASPECTS by Christie Golden THE SHATTERING: PRELUDE
TO CATACLYSM by Christie Golden STORMRAGE by Richard A. Knaak
ARTHAS: RISE ...

Author: Richard A. Knaak

Publisher: Simon and Schuster

ISBN: 1476708614

Category: Fiction

Page: 100

View: 853

Second in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak! THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for… or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

World of Warcraft Dawn of the Aspects

... WAR by Christie Golden WOLFHEART by Richard A. Knaak THRALL:
TWILIGHT OF THE ASPECTS by Christie Golden THE SHATTERING: PRELUDE
TO CATACLYSM by Christie Golden STORMRAGE by Richard A. Knaak
ARTHAS: RISE ...

Author: Richard A. Knaak

Publisher: Simon and Schuster

ISBN: 1476708622

Category: Fiction

Page: 100

View: 994

Third in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak! THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu. In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for… or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the...DAWN OF THE ASPECTS

Game Informer Magazine

THE TOP 10 VILLAINS OF 2008 1 ARTHAS ( World of Warcraft : Wrath of the Lich
King ) Even when Arthas was just a prince there was something a little unstable
about the guy . Then he snapped , killed his father in cold blood , and got ...

Author:

Publisher:

ISBN:

Category: Computer games

Page:

View: 530


Cinematic Art of World of Warcraft

Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made.

Author: Insight Editions

Publisher: Insight Editions

ISBN: 9781933784816

Category: Art

Page: 160

View: 413

Gaming fans have been waiting more than two years for WRATH OF THE LICH KING the latest addition to World of Warcraft. Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

World of Warcraft

BradyGames’ World of Warcraft: Wrath of the Lich King Official Strategy Guide includes the following: Complete coverage of each race, with strengths, weaknesses, and more.

Author: Jennifer Sims

Publisher: Brady

ISBN: 9780744010213

Category: Games

Page: 345

View: 172

Get inside the World of Warcraft: Wrath of the Lich King and play to win.World of Warcraft: Wrath of the Lich King Official Strategy Guide features complete coverage of each race in the game with strengths, weaknesses and more uncovered. Find the awesome battery of weapons and armour through detailed equipments lists and pick up in-depth information on quests, bosses and treasures. You’ll find out about new dungeons with Instances and Raid roles revealed, plus location and strategy. Includes complete crafting coverage and details every recipe for every profession.Covers PC.